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GAMBIT Research Video Podcast Episode 10, Part 4 "Fun In The Stacks: Games, Gaming and Gamers in Libraries
From:
MIT TechTV
on
Thu, Dec 02 2010 6:01 PM
In Episode 10, Part 4 "FUN IN THE STACKS: GAMES, GAMING AND GAMERS IN LIBRARIES" Syracuse Assoc. Professor and the host of "Board Games With Scott", Scott Nicholson leads a discussion during the Nov 11, 2010 GAMBIT Research Meeting on the value of gaming programs in public libraries. ...
GAMBIT Research Video Podcast Episode 10, Part 2 "Fun In The Stacks: Games, Gaming and Gamers in Libraries
From:
MIT TechTV
on
Thu, Dec 02 2010 6:01 PM
In Episode 10, Part 2 "FUN IN THE STACKS: GAMES, GAMING AND GAMERS IN LIBRARIES" Syracuse Assoc. Professor and the host of "Board Games With Scott", Scott Nicholson leads a discussion during the Nov 11, 2010 GAMBIT Research Meeting on the value of gaming programs in public libraries. ...
GAMBIT Research Video Podcast Episode 9, Part 2 "Six-Button Samurai"
From:
MIT TechTV
on
Wed, Nov 03 2010 1:35 PM
In Episode 9, Part 2 New GAMBIT Postdoctoral Research Todd Harper heads an entertaining discussion at the GAMBIT lab based on a lecture he created entitled " Six-Button Samurai: How Arcade Sticks, Online Haters and Laggy Monitors Shape Fighting Gameplay.". Founded in 2006, the Singapore...
GAMBIT Research Video Podcast Episode 9, Part 4 "Six-Button Samurai"
From:
MIT TechTV
on
Wed, Nov 03 2010 1:35 PM
In Episode 9, Part 4 New GAMBIT Postdoctoral Research Todd Harper heads an entertaining discussion at the GAMBIT lab based on a lecture he created entitled " Six-Button Samurai: How Arcade Sticks, Online Haters and Laggy Monitors Shape Fighting Gameplay.". Founded in 2006, the Singapore...
GAMBIT Research Video Podcast Episode 8, Part 2 "The History and Significance of Jumping In Games"
From:
MIT TechTV
on
Wed, Oct 06 2010 9:20 PM
In Episode 8, Part 2 GAMBIT Research Associate Jason Begy leads a lively discussion on his paper which he he presented at FROG in Vienna on "The History and Significance of Jumping In Games". Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creat...
GAMBIT Research Video Podcast Episode 8, Part 3 "The History and Significance of Jumping In Games"
From:
MIT TechTV
on
Wed, Oct 06 2010 8:55 PM
In Episode 8, Part 3 GAMBIT Research Associate Jason Begy leads a lively discussion on his paper which he he presented at FROG in Vienna on "The History and Significance of Jumping In Games". Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creat...
GAMBIT Research Video Podcast Episode 6, Part 4 "Creating Dream Logic"
From:
MIT TechTV
on
Tue, Aug 03 2010 10:40 PM
EPISODE 6, Part 4, "CREATING DREAM LOGIC". In this episode, GAMBIT Postdoctoral Researcher Clara Fernandez-Vara explains the research goal behind her summer 2010 game project. "Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video g...
GAMBIT Research Video Podcast Episode 4 Part 4, Infernal Adaptation
From:
MIT TechTV
on
Wed, Jun 02 2010 8:24 PM
In EPISODE 4 PART 4, "Infernal Adaptation: The Thin Line Between Adaptation and Misappropriation", our Sound Director Abe Stein discusses his newest paper on the 2010 EA Games/Visceral release "Dante’s Inferno" and it's relation to the classic work by Dante Alighieri. "Founded in ...
GAMBIT Research Video Podcast Episode 3, Part 2 "How The Zombie Changed Videogames"
From:
MIT TechTV
on
Wed, May 05 2010 7:27 AM
"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely see...
GAMBIT Research Video Podcast Episode 1, Part 1 "Defining GAMBIT Research"
From:
MIT TechTV
on
Fri, Feb 26 2010 9:53 AM
"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely see...
GAMBIT Research Video Podcast Episode 1, Part 2 "Defining GAMBIT Research"
From:
MIT TechTV
on
Fri, Feb 26 2010 9:53 AM
"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely see...
USC Prof. Chris Swain on the Future of Video Games Part 5
From:
MIT TechTV
on
Fri, Dec 11 2009 8:26 PM
Chris Swain’s talk on the future of video games, MIT, 1-28-2009. OTHER VIDEOS IN THIS TALK:
USC Prof. Chris Swain on the Future of Video Games Part 6
From:
MIT TechTV
on
Fri, Dec 11 2009 8:26 PM
OTHER VIDEOS IN THIS TALK:
1
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